Title
An open perspective for educational games
Date Issued
01 January 2018
Access level
metadata only access
Resource Type
review
Author(s)
Universidade Presbiteriana Mackenzie
Publisher(s)
IGI Global
Abstract
In the field of computers in education, educational digital games have potential to involve more issues of motivation and involvement, considering their possibilities for higher level of interaction and engagement. However, years of research have shown that the impact of educational games is lower than expected, especially the difficulty to adapt them to different educational contexts, such as with different educational, linguistic, cultural and social aspects. In that sense, this article presents an open perspective on the development of educational games, emphasizing the challenges related to their development and their effective potential for use in education, proposing that they be designed as Open Educational Resources (OER). From this perspective, it is expected to support communities that would aggregate developers (programmers, game designers, media producers, etc.) and users (teachers and students) so they can work collaboratively in creating educational games in an open way.
Start page
18
End page
28
Volume
11
Issue
1
Language
English
OCDE Knowledge area
Otras ingenierías y tecnologías
Educación general (incluye capacitación, pedadogía)
Subjects
Scopus EID
2-s2.0-85040457541
Source
Journal of Information Technology Research
ISSN of the container
19387857
Sources of information:
Directorio de Producción Científica
Scopus