Title
Gamification design framework to support multi-agent systems theory classes
Date Issued
01 January 2016
Access level
metadata only access
Resource Type
conference paper
Publisher(s)
Springer Verlag
Abstract
Nowadays, gamification, or the use of game elements in serious activities, is applied to enhance engagement and to improve user’s outcomes. On another note, the teaching of core concepts about Multi-Agent Systems (MAS) - such as distribution, autonomy, and interaction -is mostly performed by means of traditional theory classroom dynamics. Our claim is that MAS theory classes could be enhanced with gamified activities so that students can experience theoretical concepts in fun hands-on activities. Nevertheless, the design of the gamified classes requires the support of a suitable Gamification Design Framework (GDF) oriented to learning. This work analyses different GDFs and proposes an extension of one of the most widely used. This extension provides further support because it considers social computing in education when proposing an additional design stage along with alternative technologies such as ARS (Audience Response Systems) and LSP (Lego Serious Play). Furthermore, we illustrate its applicability by means of a case study of gamified activities in a multi-agent systems classroom.
Start page
136
End page
155
Volume
677
Language
English
OCDE Knowledge area
Informática y Ciencias de la Información Ciencias de la educación Ingeniería de sistemas y comunicaciones
Scopus EID
2-s2.0-85010949203
ISBN
9783319520384
ISSN of the container
18650929
Conference
Communications in Computer and Information Science
Sponsor(s)
Funding text We thank projects TIN2012-38876-C02-02, 2014SGR623, TIN2015-66863-C2-1-R (MINECO/FEDER), Carolina Foundation, and contribution of members Avatar Group of the Pontificia Universidad Cat?lica del Per? for supporting the development of this research.
Sources of information: Directorio de Producción Científica Scopus