Title
Steganography Application Using Combination of Movements in a 2D Video Game Platform
Date Issued
01 January 2021
Access level
metadata only access
Resource Type
conference paper
Publisher(s)
Springer Science and Business Media Deutschland GmbH
Abstract
Steganography represents the art of hiding information within a harmless medium such as digital images, video, audio, etc. Its purpose is to embed and transmit a message without raising suspicion to a third party or attacker who wishes to obtain that secret information. This research aims to propose a methodology with steganography using as a cover object a 2D platform video game. The experimentation model followed consists of using the combination of horizontal and vertical movements of the enemies by applying the numbering in base 5 or quinary where each character of the message is assigned a quinary digit. In the proposal for improvement the video game is set with 20 enemies per level along the map. The concealment is divided into 3 phases from the choice of the message, allocation of quinary values and generation of the videogame level. Finally, the limitations found will be presented based on experimentation.
Start page
54
End page
69
Volume
1289
Language
English
OCDE Knowledge area
Ingeniería de sistemas y comunicaciones Ciencias de la computación
Scopus EID
2-s2.0-85096476201
Source
Advances in Intelligent Systems and Computing
Resource of which it is part
Advances in Intelligent Systems and Computing
ISSN of the container
21945357
ISBN of the container
9783030630881
Conference
Future Technologies Conference, FTC 2020 San Francisco 5 November 2020through 6 November 2020
Sources of information: Directorio de Producción Científica Scopus