Title
Recognizing behaviors patterns in a micro robot soccer game
Date Issued
01 December 2005
Access level
metadata only access
Resource Type
conference paper
Author(s)
University of Rio Grande do Norte
Abstract
Recognizing behaviors is an important step for learning by imitation. Learning by imitation, in the other hand, is considered as a method to acquire complex behaviors and as a way to provide seeds for further learning. In this paper the problem of recognizing behaviors in a robot soccer game is addressed. A behavior is a sequence of actions, which are situations intentionally produced by a robot. This approach is based on soccer games observation. When observing a soccer game, the observer can only recognize situations. This is because he doesn't know if the robot wanted to do it or not. Each situation can be part of a complex behavior, thus, it is important to find patterns in the set of situations for each robot. In this paper is showed that an accurate inference engine, for recognizing situations, can be made with fuzzy logic, and, behaviors patterns can be recognized with Self Organization Maps. Recognized situations are also useful to build a robot soccer game commentator.
Start page
463
End page
468
Volume
2005
Language
English
OCDE Knowledge area
Robótica, Control automático Educación general (incluye capacitación, pedadogía)
Scopus EID
2-s2.0-33846974751
ISBN
0769524575 9780769524573
Conference
Proceedings - HIS 2005: Fifth International Conference on Hybrid Intelligent Systems
Sponsor(s)
Operador Nacional do Sistema Eletrico - ONS Coordenacao de Aperfeicoamento de Pessoal de Nivel Superior
Sources of information: Directorio de Producción Científica Scopus