Title
VirtuaLecto Storytelling Content Creation Platform Using Augmented Reality and Virtual Reality
Date Issued
01 January 2020
Access level
metadata only access
Resource Type
conference paper
Author(s)
Suero-Soto G.
Condori-Mamani C.
Callacondo-Velarde J.
Valdez-Aguilar W.
Publisher(s)
CEUR-WS
Abstract
In recent years, technologies such as augmented reality and virtual reality have not only bridged the digital and real world, but have also become involved in education as part of immersive experiences, supporting the student's learning process. This research work shows the advances in the development of a digital platform called VIRTUALECTO, in which teachers can create content with augmented reality and virtual reality to reinforce learning activities that allow students in an interactive, educational way and immersive to improve reading skills, through the use of mobile devices. The results, so far, indicate that the proposal guarantees a virtual learning environment (VLE), within the ISO 25000 [1] quality standards, in addition to having some improvements compared to other similar proposals for storytelling.
Start page
110
End page
121
Volume
3099
Language
English
OCDE Knowledge area
Educación general (incluye capacitación, pedadogía) Ciencias de la computación
Scopus EID
2-s2.0-85126432989
Source
CEUR Workshop Proceedings
Resource of which it is part
CEUR Workshop Proceedings
ISSN of the container
16130073
ISBN of the container
9786124443275
Conference
3rd Congreso Internacional de Tendencias en Innovacion Educativa, CITIE 2020 - 3rd International Conference on Trends in Educational Innovation, CITIE 2020
Sponsor(s)
Special acknowledgment to the Universidad Nacional de San Agustín de Arequipa, UNSA that through the Grant contract IAI-005-2018-UNSA of the project “Animación a la lectura con M-Learning, creando situaciones reales y virtuales”, is that it was possible to carry out the investigation of the proposal proposed in this article.
Sources of information: Directorio de Producción Científica Scopus