Title
A gamification experience and virtual reality in teaching astronomy in basic education
Date Issued
01 January 2020
Access level
open access
Resource Type
journal article
Publisher(s)
Science and Information Organization
Abstract
Regardless of the country, there is a trend: the world of school and the modern world are two different poles. Young people see school as boring compared to the entertainment of today's technology. Most students prefer to play or surf the internet, but not study. Gamification is projected as a methodological practice that aims to turn classrooms into playful immersion scenarios, using participatory strategies with the incorporation of electronic devices. This article shows the results obtained by applying gamification techniques in the research project aimed at supporting astronomy learning for basic education students. When using the app, the student must overcome challenges to earn different achievements and rewards. Among the results highlights the student's motivation during the learning process and the perception of satisfaction of the personal achievements achieved.
Start page
513
End page
521
Volume
11
Issue
5
Language
English
OCDE Knowledge area
Ingenier铆a de sistemas y comunicaciones Educaci贸n general (incluye capacitaci贸n, pedadog铆a) Ciencias de la computaci贸n
Scopus EID
2-s2.0-85085740992
Source
International Journal of Advanced Computer Science and Applications
ISSN of the container
2158107X
Sources of information: Directorio de Producci贸n Cient铆fica Scopus