Title
Prototyping games for training and education in Second Life: Time2Play and TREG
Date Issued
2009
Access level
metadata only access
Resource Type
conference paper
Author(s)
Pereira A.
Carvalho G.
Raposo A.
Fuks H.
Pontifical Catholic University of Rio de Janeiro
Abstract
The purpose of this paper is to report the experience in prototyping 2 games for education and training in Second Life, Time2Play and TREG. Starting from a prototyping process, it was adapted for getting better results in the development of the games. Based on our experience, Second Life provides a sound platform for the step-by-step prototyping evolution. © 2009 IEEE.
Start page
1
End page
8
Language
English
OCDE Knowledge area
Educación general (incluye capacitación, pedadogía)
Scopus EID
2-s2.0-77954422554
ISBN
9780769539638
Resource of which it is part
SBGAMES2009 - 8th Brazilian Symposium on Games and Digital Entertainment
ISBN of the container
978-076953963-8
Sources of information: Directorio de Producción Científica Scopus