Title
Evaluation of the Usability of a Serious Game: Through Emotions and Satisfaction
Date Issued
18 June 2021
Access level
metadata only access
Resource Type
conference paper
Author(s)
Universidad Nacional de San Agustín de Arequipa
Publisher(s)
Association for Computing Machinery
Abstract
The historical cultural heritage articulates the past and the present, to revalue itself as a didactic process from the classroom, linked to the growing use of mobile technology in education, it generates new spaces for innovation in teaching methodology. Therefore, we intend to evaluate, through the judgment of experts, instruments of the construction features of a Serious Game and from a student's perspective their excitement and satisfaction. The approach is quantitative, with an instrumental study of content validity and a correlational descriptive design. The usability instrument was validated by 6 expert judges through the V of Aiken. The study population is made up of 35 secondary school students, showing a high positive correlation of 0.785 between satisfaction and emotions. We conclude that the validity and reliability criteria are positive and relevant for the measurement. In addition, the students achieved high motivation, satisfaction and interest in the historical cultural heritage through the Serious Game.
Start page
22
End page
28
Language
English
OCDE Knowledge area
Educación general (incluye capacitación, pedadogía)
Subjects
Scopus EID
2-s2.0-85121224211
ISBN of the container
978-145038960-0
Conference
ACM International Conference Proceeding Series
Sources of information:
Directorio de Producción Científica
Scopus