Title
Battle Card, Card Game for Teaching the History of the Incas Through Intelligent Techniques
Date Issued
2022
Access level
metadata only access
Resource Type
conference paper
Author(s)
Universidad Nacional de San Agustín de Arequipa
Publisher(s)
Springer Science and Business Media Deutschland GmbH
Abstract
History plays a vital role in knowing their past and thus improving and not making the same mistakes in the future. However, history teaching has some shortcomings, such as memorizing history without interpretation, which is boring, uncomfortable, and non-interactive when students learn from books and articles. This work aims to cover this gap with the development of Battle Card, a card game based on the Inca empire and implemented with artificial intelligence algorithms, such as the seek and flee and arrive movement algorithms, the algorithm Depth-First Search, and a state machine. The Scrum framework was applied to manage the project and maintain constant communication with the development team. In addition, Phaser.io was used as a framework for game development on desktop and mobile platforms. Tests were carried out, and the results were finally evaluated through game quality metrics. In conclusion, a fun app about the history of the Incas was obtained with an acceptable level of playability that educators and interested parties can use.
Start page
331
End page
346
Volume
508 LNNS
Language
English
OCDE Knowledge area
Educación general (incluye capacitación, pedadogía)
Historia
Subjects
Scopus EID
2-s2.0-85135027783
ISBN
9783031104664
Source
Lecture Notes in Networks and Systems
Resource of which it is part
Lecture Notes in Networks and Systems
ISSN of the container
23673370
ISBN of the container
978-303110466-4
Sources of information:
Directorio de Producción Científica
Scopus