Title
A critical analysis of usability and learning methods on an augmented reality application for zoology education
Date Issued
01 April 2020
Access level
open access
Resource Type
journal article
Publisher(s)
ASTES Publishers
Abstract
In recent years, research has been conducted focused on the use of technologies in the classroom, but one of the main problems is to demonstrate that the use of this technology favors learning compared to traditional methods. One of these technologies is augmented reality that allows seeing virtual objects superimposed in the real world, but to achieve its correct use it is necessary to evaluate the usability that is the ease with which an interface is used. In this work we develop and analyze from two perspectives an educational application for zoology that uses augmented reality, a first perspective is usability, where an analysis has been carried out on how the correct design of an augmented reality application should be focusing on heuristic evaluations, the second perspective is at the educational level where we analyze it at the classroom level where we measure the different learning methods (Traditional Learning, Self Learning, and Guided Learning) and which one should be used.
Start page
384
End page
392
Volume
5
Issue
2
Language
English
OCDE Knowledge area
Sistemas de automatización, Sistemas de control Ingeniería de sistemas y comunicaciones Educación general (incluye capacitación, pedadogía)
Scopus EID
2-s2.0-85084823266
Source
Advances in Science, Technology and Engineering Systems
ISSN of the container
24156698
Sources of information: Directorio de Producción Científica Scopus