Title
Developing a videogame using unreal engine based on a four stages methodology
Date Issued
27 January 2017
Access level
metadata only access
Resource Type
conference paper
Author(s)
Torres-Ferreyros C.M.
Festini-Wendorff M.A.
Shiguihara-Juarez P.N.
Publisher(s)
Institute of Electrical and Electronics Engineers Inc.
Abstract
The goal of this project is to prove the development of a videogame using Unreal Engine, based on an agile methodology that is viable in an economic, quick and sustainable way. This methodology has four stages that are: preproduction, production, testing and postproduction that were advantageous to finish the project on time. To achieve this, we have designed and developed an action platform game following the previously mentioned stages. In conclusion, we achieve to prove the applicability of the four stages methodology since we made a high quality game in a short period of time, using limited resources.
Language
English
OCDE Knowledge area
Ingeniería de sistemas y comunicaciones
Subjects
Scopus EID
2-s2.0-85015202500
Resource of which it is part
Proceedings of the 2016 IEEE ANDESCON, ANDESCON 2016
ISBN of the container
978-150902531-2
Conference
2016 IEEE ANDESCON, ANDESCON 2016
Sources of information:
Directorio de Producción Científica
Scopus