Title
Performing Deep Recurrent Double Q-Learning for Atari Games
Date Issued
01 November 2019
Access level
metadata only access
Resource Type
conference paper
Publisher(s)
Institute of Electrical and Electronics Engineers Inc.
Abstract
Currently, many applications in Machine Learning are based on defining new models to extract more information about data, In this case Deep Reinforcement Learning with the most common application in video games like Atari, Mario, and others causes an impact in how to computers can learning by himself with only information called rewards obtained from any action. There is a lot of algorithms modeled and implemented based on Deep Recurrent Q-Learning proposed by DeepMind used in AlphaZero and Go. In this document, we proposed deep recurrent double Q-learning that is an improvement of the algorithms Double Q-Learning algorithms and Recurrent Networks like LSTM and DRQN.
Language
English
OCDE Knowledge area
Otras ingenierías y tecnologías
Ciencias de la computación
Subjects
Scopus EID
2-s2.0-85083110897
Resource of which it is part
2019 IEEE Latin American Conference on Computational Intelligence, LA-CCI 2019
ISBN of the container
978-172815666-8
Conference
2019 IEEE Latin American Conference on Computational Intelligence, LA-CCI 2019
Source funding
Sources of information:
Directorio de Producción Científica
Scopus