Title
Emotions and online videogames: Analysis of the border between the real and the virtual in Latin America
Other title
[Sensibilidades y vídeojuegos en línea: Un análisis de la frontera entre lo real y lo virtual en América Latina]
Date Issued
01 January 2010
Access level
metadata only access
Resource Type
journal article
Publisher(s)
Universidad Austral de Chile
Abstract
Since the late 1990s the videogame industry implemented on line gameplay to their repertoire, expanding gaming possibilities beyond geographical and cultural boundaries. Latin America has also welcomed this new configuration of multiplayer gaming, although this cosmopolitan condition sometimes show certain intolerance and stigmatization from developed country players towards latin americans, condemning them to silence through complex on line violence exerted against them from economically developed countries. The symbolic considerations that can be extracted from on line encounters and on line confrontations let us recognize emotions and sensibilities that are placed in the limits of what is real and what is virtual, showing us a latin american scenario where the search for recognition goes up to the construction of ideals that go beyond ludicity, to mix itself into the constant process of juvenile socialization.
Start page
19
End page
40
Volume
20
Language
English
OCDE Knowledge area
Temas sociales Medios de comunicación, Comunicación socio-cultural Psicología (incluye relaciones hombre-máquina)
Scopus EID
2-s2.0-84868129322
Source
Revista Austral de Ciencias Sociales
ISSN of the container
07173202
Sources of information: Directorio de Producción Científica Scopus