Title
Teaching the first programming course with python's turtle graphic library
Date Issued
11 July 2016
Access level
metadata only access
Resource Type
conference paper
Publisher(s)
Association for Computing Machinery
Abstract
How to keep students interested in a programming course is not new to those who teach the subject. This work describes our experience in the use of Python with its Turtle Graphic Library in a game-oriented approach that seeks to increase the interest and motivation of students. We present the main assignments used in our course. Our experience has shown us that students get engaged and motivate themselves with the graphical component. We have found an improvement in students grades.
Start page
244
End page
245
Volume
11-13-July-2016
Language
English
OCDE Knowledge area
Educación general (incluye capacitación, pedadogía) Ciencias de la información
Scopus EID
2-s2.0-84979747893
Source
Annual Conference on Innovation and Technology in Computer Science Education, ITiCSE
Resource of which it is part
Annual Conference on Innovation and Technology in Computer Science Education, ITiCSE
ISSN of the container
1942647X
ISBN of the container
9781450342315
Conference
2016 ACM Conference on Innovation and Technology in Computer Science Education, ITiCSE 2016
Sources of information: Directorio de Producción Científica Scopus