Title
Ukucha: a video game for teaching experimental psychology
Other title
Ukucha: un videojuego para la enseñanza de la psicología experimental
Date Issued
01 January 2022
Access level
metadata only access
Resource Type
conference paper
Author(s)
Publisher(s)
IEEE Computer Society
Abstract
The COVID-19 pandemic has forced educational institutions to find a way to meet educational needs, within these those for experimentation. This article implements a video game for teaching experimental psychology in a private university. The research is of an applied type and experimental design. For the development of the software, the SUM methodology was used for the development of the video game and the OOHDM methodology for the development of the web page according to the video game. Additionally, cutting-edge tools have been considered to be able to make a scalable and robust application such as the use of Unreal Engine 4 in its version 4.27 for the development of the video game, Blender in its version 3.0 for 3D modeling and character animation, Django as a framework Python for web development in conjunction with PostgreSQL for the elaboration of the database through the software architecture Model Vista Template (MVT).
Volume
2022-June
Language
Spanish
OCDE Knowledge area
Hardware, Arquitectura de computadoras
Subjects
Scopus EID
2-s2.0-85134818830
Resource of which it is part
Iberian Conference on Information Systems and Technologies, CISTI
ISBN of the container
978-989333436-2
Conference
17th Iberian Conference on Information Systems and Technologies, CISTI 2022
Sources of information:
Directorio de Producción Científica
Scopus