Title
Game Design Model for Educational History Videogames
Date Issued
01 January 2019
Access level
metadata only access
Resource Type
conference paper
Publisher(s)
Springer Verlag
Abstract
The objective of this study is to apply and validate a game design model for educational video games. For this purpose, a theoretical review has been carried out on the relevant factors that must be considered when designing an interactive educational experience such as video games. Then a model, previously used in the educational context, was applied to design and develop an educational video game about the independence of Perú. To validate this model, a population of 7 university students between 17 and 19 years played for 45 min the designed video game. Immediately, in-depth interviews were conducted with the validation participants to finally analyze the results and contrast them with the process that was used in the design of the game and the didactics of the story. Additionally, a user evaluation was applied to verify the usability level of the game in order to know if the game is pleasant for people.
Start page
307
End page
323
Volume
11583 LNCS
Language
English
OCDE Knowledge area
Ciencias de la computación
Scopus EID
2-s2.0-85069713294
ISBN
9783030235697
ISSN of the container
03029743
Conference
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Sources of information: Directorio de Producción Científica Scopus