Title
Training of Drone Pilots for Children with Virtual Reality Environments Under Gamification Approach
Date Issued
01 January 2021
Access level
metadata only access
Resource Type
conference paper
Author(s)
Trujillo-Espinoza C.
Cardona-Reyes H.
Guzman-Mendoza J.E.
Arias-Chávez D.
Publisher(s)
Springer Science and Business Media Deutschland GmbH
Abstract
Today, drones have become one of the most desired technological products by children and adolescents. Unlike console or table games, the game based on learning to pilot a drone allows them to work on their problem-solving skills. Many parents look for activities to share with their children in their free time. However, in big cities, this can be tricky. Learning to pilot drones in virtual reality environments can be a hobby that can be fun for young and old, that can be shared as a family and that can also be useful to improve their learning capacity and their skills and knowledge. Under this situation, it is where gamification and virtual reality environments can be used to generate drone training scenarios for children and adolescents from a fun and safe environment. The work presents a design model of reality environments based on gamification and the design of the user task associated with the flight information guides. A case study is presented in which a proposed virtual reality environment is launched for the training of recreational drone pilots and the preliminary results obtained are presented.
Start page
471
End page
478
Volume
1498 CCIS
Language
English
OCDE Knowledge area
Otras ingenierías y tecnologías
Educación general (incluye capacitación, pedadogía)
Subjects
Scopus EID
2-s2.0-85119888637
ISSN of the container
18650929
ISBN of the container
978-303090175-2
Conference
Communications in Computer and Information Science - 23rd International Conference on Human-Computer Interaction, HCII 2021
Sources of information:
Directorio de Producción Científica
Scopus