Title
A genetic algorithm to solve 3D traveling salesman problem with initial population based on a GRASP algorithm
Date Issued
01 January 2017
Access level
metadata only access
Resource Type
journal article
Publisher(s)
IOS Press
Abstract
In this paper, the problem of obtaining optimal routes on tridimensional environments is discussed. This scenario is called as Traveler Salesman Problem (TSP 3D-variation). As is widely known, TSP has NP-complexity so is necessary to apply techniques to solve it approximately (no exacts solutions available). The purpose of this research is to present a genetic algorithm to solve 3D-TSP variation. These kind of evolutionary algorithms are ideal for solving complex problems where necessary rearrangements and route optimization. In case of genetic algorithms, optimal solutions appear faster depending on the quality of initial population, so theory recommends using metaheuristics for generating this population. In this study, it has used a metaheuristic GRASP algorithm to generate the initial population and, over it, apply the genetic operators proposed for optimizing individuals obtained. The results have optimal routes of movement and displacement and are directly applicable in the storage industry.
Start page
S1
End page
S10
Volume
17
Issue
S1
Language
English
OCDE Knowledge area
Ciencias de la computación
Ingeniería de sistemas y comunicaciones
Subjects
Scopus EID
2-s2.0-85012173142
Source
Journal of Computational Methods in Sciences and Engineering
Resource of which it is part
Journal of Computational Methods in Sciences and Engineering
ISSN of the container
14727978
Sources of information:
Directorio de Producción Científica
Scopus