Title
3D reconstruction of incomplete archaeological objects using a generative adversarial network
Date Issued
11 June 2018
Access level
open access
Resource Type
conference paper
Author(s)
Publisher(s)
Association for Computing Machinery
Abstract
We introduce a data-driven approach to aid the repairing and conservation of archaeological objects: ORGAN, an object reconstruction generative adversarial network (GAN). By using an encoder-decoder 3D deep neural network on a GAN architecture, and combining two loss objectives: a completion loss and an Improved Wasserstein GAN loss, we can train a network to effectively predict the missing geometry of damaged objects. As archaeological objects can greatly differ between them, the network is conditioned on a variable, which can be a culture, a region or any metadata of the object. In our results, we show that our method can recover most of the information from damaged objects, even in cases where more than half of the voxels are missing, without producing many errors.
Start page
5
End page
11
Language
English
OCDE Knowledge area
Ciencias de la computación
Subjects
Scopus EID
2-s2.0-85062891802
ISBN of the container
1595930361
Conference
ACM International Conference Proceeding Series
Sources of information:
Directorio de Producción Científica
Scopus