Title
Videogames, motivation and history of peru: Designing an educational game about mariano melgar
Date Issued
01 January 2019
Access level
metadata only access
Resource Type
conference paper
Author(s)
Publisher(s)
Springer Verlag
Abstract
The use of video games as pedagogical tools that can be used within the classroom has been an initiative that has been in use for a few years with special emphasis since 2000. Therefore, using methodologies and tools that motivate students is an interest of the educational field. However, it is important to delve into the benefits of video games as educational materials that can motivate students. In addition, the motivation within a video game entails that the student can not only remember the facts and characters, but also that they have the initiative to ask or know more about it, which is extremely useful for active learning. This study aims to design a video game that improves students’ motivation on the history of Peru. The game focuses on the historical figure of Mariano Melgar, hero forerunner of the independence.
Start page
283
End page
293
Volume
795
Language
English
OCDE Knowledge area
Educación general (incluye capacitación, pedadogía)
Estudios en cine, Estudios en radio, Estudios en televisión
Subjects
Scopus EID
2-s2.0-85049367279
ISBN
9783319946184
ISSN of the container
21945357
Conference
Advances in Intelligent Systems and Computing
Sources of information:
Directorio de Producción Científica
Scopus