Title
Rain scene animation through particle systems and surface flow simulation by SPH
Date Issued
01 January 2010
Access level
metadata only access
Resource Type
conference paper
Author(s)
Coutinho B.
Oliveira A.
Giraldi G.
Computer Graphics Laboratory
Abstract
Realistic rain scenes animation is a complex task due to both the rendering and fluid dynamics simulation issues. The associated phenomena, like rain strokes rendering, splashing of raindrops and the simulation of the generated surface flow are known difficulties in this area. This paper describes a computational framework to incorporate these elements in a scene containing a digital terrain model (DTM). In the rain model, the raindrops are modeled by a particle system implemented in GPU. Each particle represents a drop and the Precomputed Radiance Transfer (PRT), expressed in a spherical harmonics bases, is used to incorporate environment lightning to the rendering engine. The Smoothed Particle Hydrodynamics (SPH) method is employed for simulating the superficial flow over the terrain and lake formations. The rendering of the fluid free surface is performed by applying an environment mapping technique plus Fresnel effects to a regular geometric representation known as "carpet". The experimental results show the potential of the proposed pipeline for computer graphics and highlight the fact that it is a promising framework for real time applications. © 2010 IEEE.
Start page
255
End page
262
Language
English
OCDE Knowledge area
Ingeniería de sistemas y comunicaciones Ciencias de la computación
Scopus EID
2-s2.0-79952847891
Resource of which it is part
Proceedings - 23rd SIBGRAPI Conference on Graphics, Patterns and Images, SIBGRAPI 2010
ISBN of the container
9780769542300
Conference
3rd SIBGRAPI Conference on Graphics, Patterns and Images, SIBGRAPI 2010
Sources of information: Directorio de Producción Científica Scopus