Title
Blinklifier: A case study for prototyping wearable computers in technology and visual arts
Date Issued
July 2013
Access level
metadata only access
Resource Type
conference paper
Author(s)
Pontificia Universidad Católica de Río de Janeiro
Abstract
The Cybernetic Serendipity exhibition in 1968 [1] and the Computer in Art book in 1971[2] represent some remarkable initial approaches in collaborative art-technology projects. Over the years, projects have evolved through thinking influenced by other areas such as psychology, sociology and philosophy. Much of art theory and practice is exploratory and its outcomes may be challenging. The advent of novel materials and increasingly evolution of smaller and more affordable electronic components made it possible for anyone to make their own wearable devices. Moreover, people with different skills get together and share their knowledge to create new products. This work describes our prototyping process for developing wearable computers in multidisciplinary teams. In this paper, we present the implementation of our collaborative and iterative prototyping process in the development of Blinklifier, an art and technology project that amplifies human expressions and creates a feedback loop with the wearer. © 2013 Springer-Verlag Berlin Heidelberg.
Start page
439
End page
445
Volume
8014 LNCS
Issue
PART 3
Language
English
OCDE Knowledge area
Ciencias de la computación
Diseño industrial y otros diseños
Otras ingenierías y tecnologías
Subjects
Scopus EID
2-s2.0-84880710979
ISBN
9783642392375
Source
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Resource of which it is part
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
ISSN of the container
16113349
ISBN of the container
978-364239237-5
Sources of information:
Directorio de Producción Científica
Scopus