Title
Collaborative game model for teaching physics using smartphone sensors
Date Issued
06 November 2020
Access level
metadata only access
Resource Type
conference paper
Publisher(s)
Association for Computing Machinery
Abstract
Physics is a science that takes a conclusion for granted through real experiments. However, many educational institutions do not have specialized equipment or they do have, but their teachers are not trained to use this equipment. So, the teaching-learning process in this field requires continuous innovation by using new technologies. Mobile devices like smartphones incorporate sensors, which makes a powerful tool for accurate measurement of physical phenomena and collaborative learning is a growing trend that promotes students to enhance critical thinking and individual responsibility in a cooperative environment. Our research proposes a model for teaching-learning physics in a virtual collaborative learning environment using smartphone sensors. The model takes into account gamification and national curriculum competencies. The results suggest that students who used our model achieved better on physics tests.
Start page
6
End page
10
Language
English
OCDE Knowledge area
Educación general (incluye capacitación, pedadogía) Ciencias de la computación
Scopus EID
2-s2.0-85101898287
Resource of which it is part
ACM International Conference Proceeding Series
ISBN of the container
9781450388795
Conference
4th International Conference on Education and E-Learning, ICEEL 2020
Sponsor(s)
This work was funded by “Universidad Nacional de San Agustín de Arequipa (UNSA)”, through contract IAI-015-2018-UNSA: “Labora-torio basado en sensores de movimiento y geolocalización de los dispositivos móviles para la enseñanza de fundamentos de física.”
Sources of information: Directorio de Producción Científica Scopus