Title
Generating segmented meshes from textured color images
Date Issued
01 April 2009
Access level
metadata only access
Resource Type
journal article
Author(s)
Lizier M.A.S.
Martins D.C.
Cesar R.M.
Nonato L.G.
Universidade de São Paulo
Abstract
This paper presents a new framework for generating triangular meshes from textured color images. The proposed framework combines a texture classification technique, called W-operator, with Imesh, a method originally conceived to generate simplicial meshes from gray scale images. An extension of W-operators to handle textured color images is proposed, which employs a combination of RGB and HSV channels and Sequential Floating Forward Search guided by mean conditional entropy criterion to extract features from the training data. The W-operator is built into the local error estimation used by Imesh to choose the mesh vertices. Furthermore, the W-operator also enables to assign a label to the triangles during the mesh construction, thus allowing to obtain a segmented mesh at the end of the process. The presented results show that the combination of W-operators with Imesh gives rise to a texture classification-based triangle mesh generation framework that outperforms pixel based methods. Crown Copyright © 2009.
Start page
190
End page
203
Volume
20
Issue
3
Language
English
OCDE Knowledge area
Comunicación, Medios de comunicación
Scopus EID
2-s2.0-61749096128
Source
Journal of Visual Communication and Image Representation
ISSN of the container
10473203
Sponsor(s)
The authors are grateful to FAPESP (grant #2008/03349-6), CNPq and CAPES for financial support. The test images have been obtained from [31] .
Sources of information: Directorio de Producción Científica Scopus