Title
Gamification as part of teaching and its influence on learning computational algorithms
Date Issued
01 March 2020
Access level
metadata only access
Resource Type
conference paper
Publisher(s)
Institute of Electrical and Electronics Engineers Inc.
Abstract
To date, it is a challenge for teachers to maintain the motivation of students in understanding the course of computational algorithms. For this reason it was sought that the student learn by playing, imparting knowledge through the language they best handle and using the technology that young people currently use without complications. This article seeks to determine the influence of gamification in the learning of the subject of Algorithms I of the University of Sciences and Humanities in the 2019-01 semester through an applied research, of a quasi-experimental type. The analysis of data was performed through the U test of Mann Whitney determining that there are significant differences between the study groups. The use of the gamificación methodology decreased the dropout rate in the course, improved the cognitive results and student motivation during the study sessions.
Language
English
OCDE Knowledge area
Ciencias de la computación
Subjects
Scopus EID
2-s2.0-85091063409
ISBN of the container
978-172816638-4
Conference
EDUNINE 2020 - 4th IEEE World Engineering Education Conference: The Challenges of Education in Engineering, Computing and Technology without Exclusions: Innovation in the Era of the Industrial Revolution 4.0, Proceedings
Sources of information:
Directorio de Producción Científica
Scopus