Title
A collaborative game-based learning framework to improve computational thinking skills
Date Issued
01 November 2019
Access level
metadata only access
Resource Type
conference paper
Author(s)
Universidade Presbiteriana Mackenzie
Publisher(s)
Institute of Electrical and Electronics Engineers Inc.
Abstract
Computational Thinking (CT) can amplify learners' skill sets so that they become excellent problem-solvers. Game-Based Learning and Collaborative Learning are two approaches that may aid in the development of CT skills. This paper describes a framework based on Game and Collaborative Learning which aims to enhance the CT teaching that improves students' social skills in a fun way. The framework stands out by including collaborative learning features defined in the main literature. Also, the strategy was developed specifically to fit the games' dynamics. The approach was evaluated via metacognitive and transactive analysis and by a survey. The results showed evidence that the method is able to stimulate interaction among students to apply problem-solving strategies.
Start page
161
End page
166
Language
English
OCDE Knowledge area
Educación general (incluye capacitación, pedadogía) Ciencias de la computación
Scopus EID
2-s2.0-85094319498
ISBN
9781728147529
ISBN of the container
978-172814752-9
DOI of the container
10.1109/ICVRV47840.2019.00038
Conference
Proceedings - 2019 International Conference on Virtual Reality and Visualization, ICVRV 2019
Sources of information: Directorio de Producción Científica Scopus