Title
A conceptual model for educational game authoring: A showcase in math games
Date Issued
01 January 2017
Access level
metadata only access
Resource Type
conference paper
Author(s)
Publisher(s)
Springer Verlag
Abstract
The educational game development is a multidisciplinary software engineering process, where participate instructional and game designers, artists and programmers. Nevertheless, educators, who have an important role in the process, have limitations in authoring games at any moment to adapt them according to key educational aspects such as intended learning outcomes and their metrics, students’ learning styles, teaching and learning activities and embedded assessment. We propose a conceptual domain model that supports the development process of educational game authoring tools taking into account both educational and game domains. We consider authoring in two domains. In the educational domain, teachers configure/modify either generic activities with any curricular content, or specific learning activities with a concrete one. In the game domain teachers configure/modify game elements and challenges. Finally, we present two educational game authoring tools in the domain of maths supported by the proposed conceptual model.
Start page
347
End page
361
Volume
10289 LNCS
Language
English
OCDE Knowledge area
Educación general (incluye capacitación, pedadogía)
Scopus EID
2-s2.0-85025142448
ISBN
9783319586366
Source
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
ISSN of the container
03029743
ISBN of the container
978-331958636-6
Conference
6th International Conference on Design, User Experience, and Usability, DUXU 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCI 2017
Source funding
Ministerio de Economía y Competitividad
Sources of information: Directorio de Producción Científica Scopus