Title
Building effective narratives for educational games
Date Issued
01 October 2019
Access level
metadata only access
Resource Type
conference paper
Author(s)
Mackenzie Presbyterian University
Publisher(s)
Institute of Electrical and Electronics Engineers Inc.
Abstract
It is well-known that educational games often suffer from a complete no-alignment between game narrative and educational goals. Whilst the last are tied to curricular specifications and, in many times, inspired in textbooks and conventional exercises, narratives are meant to lead the player/student to the flow state. However, in educational games, such a state only is reached trough the combination of both, which is barely obtained by most of them. In this sense this paper proposes a foundational set of good practices for Educational Game Design, aiming to serve as a conceptual framework to support game designers, content creators and teachers/professors in this intrinsically multidisciplinary task, which is to seamlessly integrate narrative elements with game mechanics, dynamics and learning goals.
Start page
299
End page
305
Language
English
OCDE Knowledge area
Educación general (incluye capacitación, pedadogía)
Scopus EID
2-s2.0-85081116625
ISBN
9781728142869
ISBN of the container
978-172814286-9
DOI of the container
10.1109/LACLO49268.2019.00058
Conference
Proceedings - 14th Latin American Conference on Learning Technologies, LACLO 2019
Sources of information: Directorio de Producción Científica Scopus