Title
A Generator of Game Programming Challenges for Computational Thinking Development
Date Issued
19 October 2020
Access level
metadata only access
Resource Type
conference paper
Author(s)
De Jesus A.M.
Universidade Cruzeiro Do sul
Publisher(s)
Institute of Electrical and Electronics Engineers Inc.
Abstract
Problem-solving skills can make students more autonomous in their learning in addition to contributing to the individual's success in real-life situations (professionally or personally). In this sense, Computational Thinking, as a problem-solving approach that can involve information technologies, can contribute a lot to this subject. Therefore, due to its essence, the development of Computer Science concepts is closely related to the employment of problem-solving activities. However, teachers may face difficulties when proposing Computational Thinking problem-solving activities to their students. This paper proposes the engineering of a software that aims to allow teachers to generate challenges related to game and interactive animations programming to support their classes. The problems generated by the system, do not limit the learners' creative power. Besides that, teachers can balance the reasoning component of the challenges according to the learners' level of knowledge in programming and algorithms. An experiment with Computational Thinking workshops was analyzed in order to design the proposed software.
Language
English
OCDE Knowledge area
Ingeniería de sistemas y comunicaciones
Ciencias de la computación
Subjects
Scopus EID
2-s2.0-85103739900
ISBN
9781728192680
ISBN of the container
978-172819268-0
DOI of the container
10.1109/LACLO50806.2020.9381143
Conference
Proceedings of the 15th Latin American Conference on Learning Technologies, LACLO 2020
Sources of information:
Directorio de Producción Científica
Scopus