Title
La gamificación y geolocalización como elementos que promuevan la motivación para el uso de software educativo
Other title
Gamification and geolocation as elements that promote motivation for the use of educational software
Date Issued
01 January 2022
Access level
metadata only access
Resource Type
journal article
Publisher(s)
Associacao Iberica de Sistemas e Tecnologias de Informacao
Abstract
This review article presents a critical appraisal; of two technologies that have progressively evolved significantly, we refer to gamification and geolocation, which are presented as a triggering factor for student motivation, for this the most relevant conceptions of both concepts are addressed, and making a tracing of the oldest postulates, even some that currently synthesize their nature and contribution to the educational sector, additionally the conceptions about motivation are rescued, within the current treatises, about the motivation that the computer media promote, and that affect the Attitudes in students, in a conclusive way, the consequence of ignoring or undervaluing these concepts is noted, in addition to the consideration of the student as a worker, who seeks, consumes, adopts and incorporates knowledge into their training.
Start page
326
End page
338
Volume
2022
Issue
E47
Language
Spanish
OCDE Knowledge area
Ciencias de la computación
Ingeniería de sistemas y comunicaciones
Educación general (incluye capacitación, pedadogía)
Subjects
Scopus EID
2-s2.0-85127557663
Source
RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao
ISSN of the container
16469895
Sources of information:
Directorio de Producción Científica
Scopus