Title
Brand integration in NBA2K18 Virtual World
Other title
Integración de las marcas en el mundo virtual del NBA2K18
Date Issued
23 June 2021
Access level
metadata only access
Resource Type
conference paper
Publisher(s)
IEEE Computer Society
Abstract
Over the past several years, brands have entered the world of video games as part of their branded content strategy. There are two types of video game advertising: advergaming and in-game advertising. The aim of the study was to analyze how is the presence of different brands in the game NBA2K18, along with its different formats. NBA2K18 is a series of basketball video games developed by Sega Dreamcast. This study is positioned in the interpretative paradigm with a qualitative methodology. For data collection, the technique used was the participatory observation. As a result, it was evidence that the different participating brands in NBA2K18 have mimicked with the game storytelling in the players' self-realization process. They have applied both dynamic and static in-game advertising formats throughout the game. Brands have managed to be part of the narrative; this result would have been completely different if they had created a game from scratch as proposed by the advergaming model.
Language
Spanish
OCDE Knowledge area
Otras ingenierías y tecnologías
Scopus EID
2-s2.0-85115780245
Source
Iberian Conference on Information Systems and Technologies, CISTI
Resource of which it is part
Iberian Conference on Information Systems and Technologies, CISTI
ISSN of the container
21660727
ISBN of the container
978-989546591-0
Conference
16th Iberian Conference on Information Systems and Technologies, CISTI 2021
Sources of information: Directorio de Producción Científica Scopus