Title
A systematic literature review of empirical evidence on Serious Game for Mathematics Learning
Date Issued
19 October 2020
Access level
metadata only access
Resource Type
conference paper
Author(s)
Aiquipa E.G.
Madariaga R.E.C.
Huacoto J.L.D.
Bendezu M.P.L.
Publisher(s)
Institute of Electrical and Electronics Engineers Inc.
Abstract
This paper examines the literature on serious games for Mathematics learning regarding the potential positive impacts of serious games on students motivation. The methodology for this paper was to collect the data from digital repositories, Scopus, DBLP, IEEExplore, Science Direct and ACM-DL, then evaluate the search terms carefully and then apply logical connectors and then filtering the data. Search terms identified 214 papers reporting empirical evidence about the impacts and outcomes of serious games concerning learning mathematics. The findings revealed that most of the papers are stored in Scopus and DBLP repositories; on the other hand, most of the papers are published in Conference papers and Journals.
Language
Spanish
OCDE Knowledge area
Bibliotecología
Ciencias de la educación
Matemáticas
Subjects
Scopus EID
2-s2.0-85103740476
Resource of which it is part
Proceedings of the 15th Latin American Conference on Learning Technologies, LACLO 2020
ISBN of the container
9781728192680
Conference
15th Latin American Conference on Learning Technologies, LACLO 2020
Sources of information:
Directorio de Producción Científica
Scopus