Title
Fast polygonization of variational implicit surfaces
Date Issued
01 January 2004
Access level
metadata only access
Resource Type
conference paper
Author(s)
Universidade Federal do Rio de Janeiro
Abstract
This article presents a simple hierarchical adaptation of the Marching Cubes algorithm for polygonizing variational implicit surfaces used in modelling and reconstruction applications. The technique relies on placing the normal and boundary constraint points respecting a pseudo-Euclidean distance metrics. This procedure makes it possible to quickly prune the space and minimize the number of costly function evaluations and thus converge rapidly to the surface. Timings show that this technique tends to perform faster than Bloomenthal's continuation polygonizer [5]. © 2004 IEEE.
Start page
258
End page
265
Language
English
OCDE Knowledge area
Ciencias de la computación
Ciencias de la información
Scopus EID
2-s2.0-16244421344
Resource of which it is part
Brazilian Symposium of Computer Graphic and Image Processing
ISSN of the container
15301834
ISBN of the container
0769522270
Conference
Proceedings - XVII Brazilian Symposium on Computer Graphics and Image Processing, SIBGRAPI 2004. And II Ibero-American Symposium on Computer Graphics, SIACG 2004
Sponsor(s)
IEEE Computer Society
Sources of information:
Directorio de Producción Científica
Scopus