Title
Immersive collaborative storytelling: Time2Play in second life
Other title
Storytelling imersivo colaborativo: Time2Play no second life
Date Issued
2009
Access level
metadata only access
Resource Type
conference paper
Author(s)
Pontificia Universidad Católica de Río de Janeiro
Abstract
This paper presents a collaborative educational game, Time2Play, developed in the 3D virtual environment of Second Life, which enables the creation and enact stories collaboratively, contributing to a new form of expression between the different languages used in education. This game is designed to enable children aged 9 to 12 years to express their creativity and imagination to "create enacting" a story in groups. Thus, the Time2Play becomes a resource to be used in school activities whose purpose is to carry out collaborative projects in which participants are able to act in different roles as creator of the story, director, set designer, costume designer, actor, narrator and spectator. In this paper we present a case study that investigates how the 3 dimensions of collaboration - communication, coordination and cooperation - are performed by groups of children during play Time2Play. © 2009 IEEE.
Start page
99
End page
105
Language
(Other)
OCDE Knowledge area
Educación general (incluye capacitación, pedadogía)
Otras ingenierías y tecnologías
Subjects
Scopus EID
2-s2.0-77953241647
ISBN
9780769539188
Resource of which it is part
SBSC 2009 - 6th Simposio Brasileiro de Sistemas Colaborativos
ISBN of the container
978-076953918-8
Sources of information:
Directorio de Producción Científica
Scopus