cris.boxmetadata.label.title
A collision detection and response scheme for simplified physically based animation
cris.boxmetadata.label.dateissued
01 browse.startsWith.months.december 2005
cris.boxmetadata.label.accesslevel
open access
cris.boxmetadata.label.resourcetype
conference paper
cris.boxmetadata.label.authors
PONCE ATENCIO, YALMAR TEMISTOCLES
Esperança C.
Cavalcanti P.R.
Oliveira A.
Universidade Federal do Rio de Janeiro
cris.boxmetadata.label.abstract
In this paper we describe a system for physical animation of rigid and deformable objects. These are represented as groups of particles linked by linear constraints, while a Verlet integrator is used for motion computation. Unlike traditional approaches, we accomplish physical simulation without explicitly computing orientation matrices, torques or inertia tensors. The main contribution of our work is related to the way collisions are handled by the system, which employs different approaches for deformable and rigid bodies. In particular, we show how collision detection using the GJK algorithm [9] and bounding sphere hierarchies can be combined with the projection based collision response technique described by Jakobsen [14]. © 2005 IEEE.
cris.boxmetadata.label.citationstartpage
291
cris.boxmetadata.label.citationendpage
298
cris.boxmetadata.label.volume
2005
cris.boxmetadata.label.language
English
cris.boxmetadata.label.ocdeknowledgeArea
Ciencias de la computación
cris.boxmetadata.label.doi
cris.boxmetadata.label.scopusidentifier
2-s2.0-33847333052
cris.boxmetadata.label.isbn
0769523897 9780769523897
cris.boxmetadata.label.source
Brazilian Symposium of Computer Graphic and Image Processing
cris.boxmetadata.label.partofresource
Brazilian Symposium of Computer Graphic and Image Processing
cris.boxmetadata.label.containerissn
15301834
cris.boxmetadata.label.containerisbn
0769523897, 978-076952389-7
cris.boxmetadata.label.conference
SIBGRAPI 2005: 18th Brazilian Symposium on Computer Graphics and Image Processing - Conference Proceedings
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