Title
Development and Validation of a Gamified Videogame for Math Learning in Attention Deficit Hyperactivity Disorder Children (ADHD)
Date Issued
01 January 2021
Access level
metadata only access
Resource Type
conference paper
Author(s)
Publisher(s)
CEUR-WS
Abstract
The present research proposes a video game that combines learning and gamification in children with ADHD. Following the Waterfall Model, requirements were gathered in an interview with the Peruvian Association for Attention Deficit (APDA) for the video game that helps children learn in mathematics. “Casa de Spots” has been developed using Unity Engine and included topics like basic mathematics, even and odd numbers, fractions, and geometric figures. Gamification offers unlockable achievements while playing. A pilot test was carried out with 35 children (19 with ADHD and 16 without ADHD), where they received a satisfaction survey. Answers were analyzed and compared using the Mann-Whitney U test with a significance level of 0.05 to assess the proposed variables, concluding that each variable had the same distribution in both groups.
Start page
17
End page
25
Volume
3037
Language
English
OCDE Knowledge area
Educacion especial (para estudiantes dotados y aquellos con dificultades del apredizaje)
Ciencias de la computación
Subjects
Scopus EID
2-s2.0-85121303822
Source
CEUR Workshop Proceedings
ISSN of the container
16130073
Conference
2021 International Congress on Educational and Technology in Sciences, CISETC 2021
Sources of information:
Directorio de Producción Científica
Scopus