Title
Experience in the teaching of fundamentals of object-oriented programming through the implementation of a strategy videogame
Other title
Experiencia en la enseñanza de Fundamentos de Programación Orientada a Objetos a través de la implementación de un Videojuego de Estrategia
Date Issued
01 January 2019
Access level
open access
Resource Type
conference paper
Author(s)
Universidad Nacional de San Agustín de Arequipa
Universidad Nacional de San Agustín de Arequipa
Publisher(s)
Latin American and Caribbean Consortium of Engineering Institutions
Abstract
This article describes an experience oriented to the implementation of a strategy video game to teach students the fundamentals of object-oriented programming, generating a motivating environment for learning them. The object -oriented paradigm, although it is quite natural for human beings, generates important challenges in their teaching that are not simple to deal with, although intuitively some general concepts are known by all. We proved that teaching through the implementation of a strategy video game to teach concepts of object-oriented programming is more effective and motivating. Here we describe our experience in the implementation of a simple video game located at the time of the fall of the Roman Empire, to introduce such concepts of object-oriented programming. This experience has been implemented in the Universidad Nacional de San Agustín de Arequipa - Peru in his undergraduate program of Systems Engineering, in the course of Fundamentals of Programming 2 and takes into consideration the learning styles of digital natives.
Volume
2019-July
Language
Spanish
OCDE Knowledge area
Ingeniería de sistemas y comunicaciones Educación general (incluye capacitación, pedadogía)
Scopus EID
2-s2.0-85073608956
ISSN of the container
24146390
ISBN of the container
978-099934436-1
Conference
Proceedings of the LACCEI international Multi-conference for Engineering, Education and Technology
Sources of information: Directorio de Producción Científica Scopus