Title
An Open Educational Game Based on Re-Purpose for Teaching Technical English in the Context of Computer Programming at Brazil
Date Issued
01 January 2020
Access level
metadata only access
Resource Type
conference paper
Author(s)
da Silval J.P.
Mackenzie Presbyterian University
Publisher(s)
CEUR-WS
Abstract
Students of Information Technology (IT)-related undergraduate courses often face barriers like insufficient prerequisites for difficult subjects and lack of motivation. The completion of abstract tasks like logical thinking, algorithm design and programming often gets harder than usual, since frequently they require basic knowledge of some foreign language, explicitly English. In the context of non-native English-speaking countries, the IT students can face a specific problem of having to write programming codes using keywords and commands mainly in English; In this sense, the goal of this paper is to present the repurposing of an open-source conventional, entertainment-driven 2D game to an educational game to teach technical English, related to programming fundamentals. An alpha version of the educational game has been delivered and a subjective experiment was carried out with a sample of 42 IT students and the results of the paper show that the repurposing was done in a straightforward way.
Start page
177
End page
186
Volume
3099
Language
English
OCDE Knowledge area
Educación general (incluye capacitación, pedadogía)
Informática y Ciencias de la Información
Subjects
Scopus EID
2-s2.0-85126433030
ISBN
9786124443275
ISSN of the container
16130073
ISBN of the container
978-612444327-5
Conference
CEUR Workshop Proceedings
Sources of information:
Directorio de Producción Científica
Scopus