Title
Self-organizing maps to find computational thinking features in a game building workshop
Date Issued
18 December 2017
Access level
metadata only access
Resource Type
conference paper
Author(s)
Universidade Presbiteriana Mackenzie
Publisher(s)
Institute of Electrical and Electronics Engineers Inc.
Abstract
Various didactic strategies to develop Computational Thinking (CT) skills have been successful in terms of student engagement and educational outcomes. However, monitoring the learning progress of students is still a hurdle to teachers and researchers. In this context, we explore the use of self-organizing maps for analyzing games produced in a game building workshop offered simultaneously to technical education students in Brazil and to undergraduate students in Computer Engineering in Chile. Metrics from seven CT features present in the games were extracted with the Dr. Scratch tool and used as an input in the training process. The results allowed a clustering analysis considering the identified features and the correlation between learning behaviors. The organization of the map reflected a progressive skill acquisition identified by features present in the developed games. Also, it could be identified that students of both educational levels reached similar levels of CT skill development.
Start page
1
End page
8
Volume
2017-January
Language
English
OCDE Knowledge area
Ingeniería de sistemas y comunicaciones
Ciencias de la computación
Subjects
Scopus EID
2-s2.0-85046400471
Resource of which it is part
2017 43rd Latin American Computer Conference, CLEI 2017
ISBN of the container
978-153863057-0
Conference
43rd Latin American Computer Conference, CLEI 2017
Sources of information:
Directorio de Producción Científica
Scopus