Title
Serious Games for Learning: A Quantitative Review of Literature
Date Issued
01 January 2020
Access level
metadata only access
Resource Type
conference paper
Publisher(s)
Springer Science and Business Media Deutschland GmbH
Abstract
There exists a considerable amount of digital games that are described and published in the scientific literature. Among them, there are those considered as ā€œserious gamesā€, whose foremost goal differs from pure entertainment, being conceived mainly for training, capacity building, and education among other ends. Serious digital games for learning represent an important part of this whole set, and it is relevant to observe the actual state-of-the-art about the research in this field. In this sense, this paper presents a quantitative literature review on previous papers published in peer-reviewed conference proceedings or journals related to digital games for learning.
Start page
164
End page
174
Volume
12434 LNCS
Language
English
OCDE Knowledge area
IngenierĆ­a de sistemas y comunicaciones
Scopus EID
2-s2.0-85096466853
ISSN of the container
03029743
ISBN of the container
978-303061813-1
Conference
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Sponsor(s)
Acknowledgment. This project was financed by the Micaela Bastidas National University of Apurimac.
Sources of information: Directorio de Producción Científica Scopus