Title
A Gamified Mobile-Based Virtual Reality Laboratory for Physics Education: Results of a Mixed Approach
Date Issued
01 January 2019
Access level
metadata only access
Resource Type
conference paper
Publisher(s)
Springer Verlag
Abstract
Virtual reality has an important role in learning physics since it provides students a virtual environment that simulates real-world situations. Virtual laboratories are a new alternative for teaching, as they provide safe environments where the student can repeat a practice without risk of damaging the equipment. Gamification allows motivating students through the application of game-design elements. The objective of this paper was to perform a mixed evaluation of the influence of immersive virtual reality and gamification on the learning of physics in a mobile learning environment. The proposed application is a low-cost alternative for both schools and universities that do not have the infrastructure to create a physics laboratory and a tool for distance learning in physics. 86 students of university education were tested and we analyzed the information generated by the students.
Start page
247
End page
254
Volume
1034
Language
English
OCDE Knowledge area
Ciencias de la computación
Educación general (incluye capacitación, pedadogía)
Subjects
Scopus EID
2-s2.0-85069742368
Source
Communications in Computer and Information Science
Resource of which it is part
Communications in Computer and Information Science
ISSN of the container
18650929
ISBN of the container
9783030235246
Conference
21st International Conference on Human-Computer Interaction, HCI International 2019
Sources of information:
Directorio de Producción Científica
Scopus