Title
Knowledge construction by immersion in virtual reality environments
Date Issued
01 January 2019
Access level
open access
Resource Type
journal article
Publisher(s)
Science and Information Organization
Abstract
The objective of this work is to analyze the potential use of Immersive Virtual Reality technologies as a teaching/learning tool to enrich the organization of the learning environments of educational programs. The study and analysis of human cognition is theoretically based, also considering the Biology of Cognition and various approaches proposed by the theoreticians and researchers of Education Sciences. In the work, the state of the art of immersive technologies is established and their contributions in the construction of the knowledge of cognitive subjects are analyzed as a means for the development of teaching/learning activities, with the support of emerging immersive technologies. The methodology used is that of the bibliographic review of the classic works of printed literature in relation to the Biology of Cognition, and the search in diverse databases of theses and diverse works in universities and digital repositories. The main weakness of the research lies in the fact that the search was limited to documents using English, Spanish, and Portuguese language. To finish, conclusions and recommendations for future work have been established.
Start page
609
End page
619
Volume
10
Issue
12
Language
English
OCDE Knowledge area
Educaci贸n general (incluye capacitaci贸n, pedadog铆a) Sistemas de automatizaci贸n, Sistemas de control
Scopus EID
2-s2.0-85078432702
Source
International Journal of Advanced Computer Science and Applications
ISSN of the container
2158107X
Sources of information: Directorio de Producci贸n Cient铆fica Scopus