Title
Gamifying Collaborative Prioritization: Does Pointsification Work?
Date Issued
22 September 2017
Access level
metadata only access
Resource Type
conference paper
Author(s)
Fundación Bruno Kessler
Publisher(s)
Institute of Electrical and Electronics Engineers Inc.
Abstract
Gamification has been applied in software engineering contexts, and more recently in requirements engineering with the purpose of improving the motivation and engagement of people performing specific engineering tasks. But often an objective evaluation that the resulting gamified tasks successfully meet the intended goal is missing. On the other hand, current practices in designing gamified processes seem to rest on a try, test and learn approach, rather than on first principles design methods. Thus empirical evaluation should play an even more important role.We combined gamification and automated reasoning techniques to support collaborative requirements prioritization in software evolution. A first prototype has been evaluated in the context of three industrial use cases. To further investigate the impact of specific game elements, namely point-based elements, we performed a quasi-experiment comparing two versions of the tool, with and without pointsification. We present the results from these two empirical evaluations, and discuss lessons learned.
Start page
322
End page
331
Language
English
OCDE Knowledge area
Educación general (incluye capacitación, pedadogía)
Informática y Ciencias de la Información
Subjects
Scopus EID
2-s2.0-85032816605
ISBN
9781538631911
Conference
Proceedings - 2017 IEEE 25th International Requirements Engineering Conference, RE 2017
Sponsor(s)
Funding text
ACKNOWLEDGEMENT This work is a result of the SUPERSEDE project, funded by the H2020 EU Framework Programme under agreement number 644018. We would like to thank the participants to our empirical study.
Sources of information:
Directorio de Producción Científica
Scopus