Title
Gamification in the Learning of Mathematics in University Students
Date Issued
01 January 2021
Access level
metadata only access
Resource Type
Journal
Publisher(s)
Anadolu Universitesi
Abstract
In the framework of continuous improvement of university education, the corresponding bodies are attentive to the good practices detached by the agents that comprise them. In this study, gamification in the mathematics learning process is described from the perspective of 286 students identified by non-probabilistic intentional sampling. Under these arguments, the methodology of the study is non-experimental, descriptive ex-post-facto level; the data for the analysis were collected in two stages: first moment in an instantaneous way to be able to perceive directly the gamification in the learning of mathematics through the Mentimenter tool; in second moment, the questionnaire was applied with 33 items composed of three dimensions: dynamics, mechanics and component from the contributions of Kevin Werbach. The results attributed to the study show that gamification, from the student's perspective, is a dynamic tool for the learning of previous concepts of Basic Mathematics and Mathematical Complements in the first academic semesters; in addition, the teacher plays the role of facilitator and the student responsibly manages his space and learning environment.
Start page
444
End page
454
Volume
13
Issue
2
Language
English
OCDE Knowledge area
Educación general (incluye capacitación, pedadogía)
Scopus EID
2-s2.0-85122235182
Source
International Journal of Early Childhood Special Education
ISSN of the container
13085581
Sources of information: Directorio de Producción Científica Scopus