Title
Voluminis: Mobile Application for Learning Mathematics in Geometry with Augmented Reality and Gamification
Date Issued
01 January 2020
Access level
metadata only access
Resource Type
conference paper
Author(s)
Universidad Nacional de San Agustín de Arequipa
Publisher(s)
Springer Science and Business Media Deutschland GmbH
Abstract
The teaching-learning process that requires the manipulation or visualization of objects has some limitations. Augmented reality and mobile devices applied to videogames make it possible to solve these deficiencies by offering the possibility of interacting with virtual objects in a three-dimensional space. The objective of this article is to analyze the effects and motivation of gamification and augmented reality using Voluminis, in sixth-grade students of the mathematics subject, in a public school. This paper’s methodology are as follows: architecture of Voluminis, design and implementation of the geometry game prototype, and this was to applied is the cuasi-experimental design with 21 Peruvian 6th-grade school children. The results show that the proposed learning scheme improves learning motivation and the teaching of spatial geometry.
Start page
295
End page
304
Volume
1334
Language
English
OCDE Knowledge area
Educación general (incluye capacitación, pedadogía)
Ingeniería de sistemas y comunicaciones
Subjects
Scopus EID
2-s2.0-85101560823
Resource of which it is part
Communications in Computer and Information Science
ISSN of the container
18650929
ISBN of the container
978-303066918-8
Conference
6th Ibero-American Conference on Human-Computer Interaction, HCI-Collab 2020
Sources of information:
Directorio de Producción Científica
Scopus