Title
Application of cooperative game theory as strategy for designing the evaluation process in engineering disciplines
Date Issued
29 August 2018
Access level
metadata only access
Resource Type
conference paper
Publisher(s)
Institute of Electrical and Electronics Engineers Inc.
Abstract
This paper describes an innovative teaching-learning experience applied to engineering career's last disciplines, where previous knowledge is necessary. The main element is the adaptation of the Cooperative Games Theory to the design of the student evaluation process that allows individual evaluation of the students and reinforcement of their previous knowledge. In cooperative games, there is congruence of individual and collective interests, seeking individual and group satisfaction through the experience of the game. By analyzing the efficiency and symmetry of individual and collective participation, our methodology aims to replace traditional didactic approaches and construct evaluation strategies that seek a balance between effort and reward among players, without overloading teachers or students. It has been found that the design of the assessment process based on game theory had a positive impact on the learning of concepts, skills and attitudes.
Language
English
OCDE Knowledge area
Educación general (incluye capacitación, pedadogía) Otras ingenierías y tecnologías
Scopus EID
2-s2.0-85053919407
Resource of which it is part
EDUNINE 2018 - 2nd IEEE World Engineering Education Conference: The Role of Professional Associations in Contemporaneous Engineer Careers, Proceedings
ISBN of the container
9781538648896
Conference
EDUNINE 2018 - 2nd IEEE World Engineering Education Conference: The Role of Professional Associations in Contemporaneous Engineer Careers, Proceedings
Sources of information: Directorio de Producción Científica Scopus