Title
Training in requirements by collaboration: Branching stories in second life
Date Issued
2009
Access level
metadata only access
Resource Type
conference paper
Author(s)
Fuks H.
Carvalho G.
Pontificia Universidad CatĂ³lica de RĂ­o de Janeiro
Abstract
Training by playing is believed to be an effective strategy for learning. Training games combine educational and technological techniques that help learners to get involved, collaborate and learn in a practical and interactive way. Collaboration is inherent to software requirements elicitation which involves customers, users and developers to achieve an overall goal. In this article, a game entitled TREG that simulates various activities in software requirements workshop is proposed. The trainee interacts with Non-Player Characters and according to the trainee's choice the game reenacts a specific scenario. The social simulation in the game is based on the branching stories genre. Each branching node is described using a scenario-based template. The game was prototyped in Second Life, a virtual world that gives the possibility to create an immersive collaborative educational experience. © 2009 IEEE.
Start page
116
End page
122
Language
English
OCDE Knowledge area
EducaciĂ³n general (incluye capacitaciĂ³n, pedadogĂ­a) Otras ingenierĂ­as y tecnologĂ­as
Scopus EID
2-s2.0-77953282664
ISBN
9780769539188
Resource of which it is part
SBSC 2009 - 6th Simposio Brasileiro de Sistemas Colaborativos
ISBN of the container
978-076953918-8
Sources of information: Directorio de ProducciĂ³n CientĂ­fica Scopus