Title
Perception of upc university gamers on the adidas in-game advertising in the ‘fifa20’ videogame
Other title
Percepción de ‘gamers’ universitarios de la upc sobre el ‘in-game advertising’ de adidas en el videojuego ‘fifa20’
Date Issued
15 July 2021
Access level
open access
Resource Type
journal article
Author(s)
Publisher(s)
Rey Juan Carlos University
Abstract
In-game advertising or IGA is a type of product placement within a video game in a textual, auditory, visual and interactive way, used for decades and that, with the digital transformation and changes in consumption, has gained much prominence. Its use is allowing playful media platforms, which previously had no place in media convergence, to now be used for advertising purposes. This formula is allowing brands to effectively impact countless times on a large set of players through different streaming services. This high scope is complemented by a consistent construction of values, experiences, lifestyles and identities through the interaction with the product through the video game narrative. An example of this is the growing popularity of e-sports in Peruvian universities, which through FIFA20 tournaments, has facilitated a high level of scope of the brands present in the video game among young university students. This research has sought to discover how the in-game advertising of the Adidas brand in FIFA20 —one of the most popular games in Peru according to the latest GFK research— is perceived by university gamers.
Start page
21
End page
40
Volume
11
Issue
2
Language
Spanish
OCDE Knowledge area
Ciencias de la educación
Ciencias de la computación
Subjects
Scopus EID
2-s2.0-85121669705
Source
Index.comunicacion
ISSN of the container
24443239
Sources of information:
Directorio de Producción Científica
Scopus