Title
Marco de aprendizaje colaborativo basado en videojuegos para el desarrollo del pensamiento computacional
Date Issued
01 April 2021
Access level
open access
Resource Type
journal article
Author(s)
Universidad Cruzeiro del Sur
Publisher(s)
Universidad de Antioquia
Abstract
Computational Thinking (CT) can amplify learners' skill sets so that they become excellent problem-solvers. Game-Based Learning and Collaborative Learning are two approaches that may aid in the development of CT skills. This paper describes a framework based on Game and Problem-Based Learning Strategies which aims to enhance the CT teaching and improves students' social skills, considering aspects of fun. The framework stands out for including collaborative learning features defined in the main literature. Also, the strategy was developed specifically to fit the games' dynamics. The approach was evaluated via metacognitive and transactive analysis and by a survey. The results showed evidence that the method is able to stimulate interaction among students to apply problem-solving strategies.
Start page
113
End page
123
Volume
99
Language
English
OCDE Knowledge area
Educación general (incluye capacitación, pedadogía)
Ciencias de la computación
Subjects
Scopus EID
2-s2.0-85098129733
Source
Revista Facultad de Ingenieria
ISSN of the container
01206230
Sponsor(s)
The authors would like to acknowledge the Coordination for the Improvement of Higher Education Personnel from Brazil (CAPES) for the funding. The authors also appreciate the Federal Institute of Science and Technology Education of Minas Gerais (IFMG) for their support in conducting this research.
Sources of information:
Directorio de Producción Científica
Scopus