Title
Teaching Based on Ludic Environments for the First Session of Computer Programming - Experience with Digital Natives
Date Issued
01 May 2019
Access level
metadata only access
Resource Type
journal article
Author(s)
Universidad Nacional de San Agustín de Arequipa
Universidad Nacional de San Agustín de Arequipa
Universidad Nacional de San Agustín de Arequipa
Abstract
This paper describes a teaching experience based on ludic environments: video game and 3D animation environment, to provide students with a motivating environment for the first computer programming course. One problem that exists in many Latin American countries is that educators who teach the basic programming course find that for most students, computer programming is a completely new subject. We found that an approach based on ludic environments that takes into account the styles of visual and kinesthetic learning to teach basic programming concepts is more effective and motivating.
Start page
34
End page
42
Volume
14
Issue
2
Language
English
OCDE Knowledge area
Educación general (incluye capacitación, pedadogía)
Ingeniería de sistemas y comunicaciones
Subjects
Scopus EID
2-s2.0-85068615636
Source
Revista Iberoamericana de Tecnologias del Aprendizaje
ISSN of the container
19328540
Sources of information:
Directorio de Producción Científica
Scopus